Openclaw Unity Plugin
Unclaimed55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway included for remote and chat access.
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app.getState
Get play mode, FPS, etc.
app.pause
Toggle pause (Editor)
app.play
Enter play mode (Editor)
app.stop
Exit play mode (Editor)
component.add
Add component to object
component.get
Get component data
component.list
List available types
component.remove
Remove component
component.set
Set field/property value
console.clear
Clear captured logs
console.getErrors
Get error/exception logs (with optional warnings)
console.getLogs
Get Unity console logs (with type filter)
debug.hierarchy
Text hierarchy view
debug.log
Write to console
debug.screenshot
Capture screenshot (with UI)
editor.refresh
Refresh AssetDatabase (triggers recompile)
gameobject.create
Create GameObject or primitive
gameobject.delete
Delete a GameObject (alias for destroy)
gameobject.destroy
Destroy a GameObject
gameobject.find
Find by name, tag, or component type
gameobject.getAll
Get all GameObjects with filtering
gameobject.getData
Get detailed object data
gameobject.setActive
Enable/disable object
gameobject.setParent
Change parent
scene.getActive
Get active scene info
scene.getData
Get scene hierarchy data
scene.list
List all scenes in build settings
scene.load
Load a scene by name (Play mode)
scene.open
Open a scene in Editor mode
scene.save
Save active scene (Editor mode)
scene.saveAll
Save all open scenes (Editor mode)
script.execute
Execute code/methods (Debug.Log, Time.timeScale, PlayerPrefs, reflection calls)
script.list
List script files in project
script.read
Read script file contents
transform.getPosition
Get world position (x, y, z)
transform.getRotation
Get rotation in Euler angles
transform.getScale
Get local scale
transform.setPosition
Set world position
transform.setRotation
Set rotation (Euler)
transform.setScale
Set local scale