MCPVault

delete_database_entry

MCP tool from RpgMakerMVUltimate MCP by DiegoLopez0208

Delete entries incl. troops & animations (with reference-breakage warnings)

How to use it

delete_database_entry is exposed by the RpgMakerMVUltimate MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the delete_database_entry tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.

Install RpgMakerMVUltimate MCP

$npx degit DiegoLopez0208/RpgMakerMVUltimate-MCP/skill/rpgmaker-mv-mcp ~/.claude/skills/rpgmaker-mv-mcp
FULL RPGMAKERMVULTIMATE MCP LISTING

Other tools in RpgMakerMVUltimate MCP (12)

analyze_image

Optional Vision-AI image analysis, plus offline tileset grid measurement and quadrant colors

analyze_project

Read-only project intelligence — overview, index, validate, graph, usage, explain, ast, plugins, critique, refactor, search (see below)

create_database_entry

Create entries, with presets: damageskill, healingskill, buffskill, stateskill, bossenemy, encountertroop

edit_map

Fill tile layers, set display names, organize the map tree, connect two maps, set encounters

generate_map

Knowledge-driven generation: clones a real reference map per theme (or pure procedural / blank / themed / a specific template / batch / duplicate)

get_project_context

Project digest, asset index, per-tileset tile IDs, bundled-template catalog

manage_map_event

Create (presets: npc, chest, teleport, door, shop, inn, boss, puzzleswitch), update, convert an existing event into a merchant/inn/sign, delete, add commands, bulk-populate

manage_system

Game title, switch/variable names, starting position; author a plugin (createplugin), scaffold a new project (scaffoldproject), and run the game (playtest) / open it in the editor (openeditor)

query_database

List / get by ID / search any database (actors, classes, skills, items, weapons, armors, enemies, states, troops, tilesets, common events, animations)

query_map

Map tree, full map data, events, single event, lint (validate), offline ASCII render

set_project_path

Switch projects at runtime

update_database_entry

Partial updates (incl. troops & animations); append commands to common events; add enemies to troops