update_database_entry

MCP tool from RpgMakerMVUltimate MCP by DiegoLopez0208

Partial updates (incl. troops & animations); append commands to common events; add enemies to troops

How to use it

Project documentation lists update_database_entry for the RpgMakerMVUltimate MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), then check which tools your installed version makes available. Tool availability can depend on configuration and credentials. A server handshake does not verify this tool’s behavior. See the full listing for setup details.

Install RpgMakerMVUltimate MCP

$npx degit DiegoLopez0208/RpgMakerMVUltimate-MCP/skill/rpgmaker-mv-mcp ~/.claude/skills/rpgmaker-mv-mcp
FULL RPGMAKERMVULTIMATE MCP LISTING

Other tools in RpgMakerMVUltimate MCP (12)

analyze_image

Optional Vision-AI image analysis, plus offline tileset grid measurement and quadrant colors

analyze_project

Read-only project intelligence — overview, index, validate, graph, usage, explain, ast, plugins, critique, refactor, search (see below)

create_database_entry

Create entries, with presets: damageskill, healingskill, buffskill, stateskill, bossenemy, encountertroop

delete_database_entry

Delete entries incl. troops & animations (with reference-breakage warnings)

edit_map

Fill tile layers, set display names, organize the map tree, connect two maps, set encounters

generate_map

Knowledge-driven generation: clones a real reference map per theme (or pure procedural / blank / themed / a specific template / batch / duplicate)

get_project_context

Project digest, asset index, per-tileset tile IDs, bundled-template catalog

manage_map_event

Create (presets: npc, chest, teleport, door, shop, inn, boss, puzzleswitch), update, convert an existing event into a merchant/inn/sign, delete, add commands, bulk-populate

manage_system

Game title, switch/variable names, starting position; author a plugin (createplugin), scaffold a new project (scaffoldproject), and run the game (playtest) / open it in the editor (openeditor)

query_database

List / get by ID / search any database (actors, classes, skills, items, weapons, armors, enemies, states, troops, tilesets, common events, animations)

query_map

Map tree, full map data, events, single event, lint (validate), offline ASCII render

set_project_path

Switch projects at runtime