RpgMakerMVUltimate MCP
UnclaimedRPG Maker MV Ultimate — AI copilot (MCP): generate maps, edit the database & events, and understand your project (validate references, explain why an event never fires, critique maps).
Install
npx degit DiegoLopez0208/RpgMakerMVUltimate-MCP/skill/rpgmaker-mv-mcp ~/.claude/skills/rpgmaker-mv-mcpUnclaimed listing
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Claim this serverTools (13)
analyze_image
Optional Vision-AI image analysis, plus offline tileset grid measurement and quadrant colors
analyze_project
Read-only project intelligence — overview, index, validate, graph, usage, explain, ast, plugins, critique, refactor, search (see below)
create_database_entry
Create entries, with presets: damageskill, healingskill, buffskill, stateskill, bossenemy, encountertroop
delete_database_entry
Delete entries incl. troops & animations (with reference-breakage warnings)
edit_map
Fill tile layers, set display names, organize the map tree, connect two maps, set encounters
generate_map
Knowledge-driven generation: clones a real reference map per theme (or pure procedural / blank / themed / a specific template / batch / duplicate)
get_project_context
Project digest, asset index, per-tileset tile IDs, bundled-template catalog
manage_map_event
Create (presets: npc, chest, teleport, door, shop, inn, boss, puzzleswitch), update, convert an existing event into a merchant/inn/sign, delete, add commands, bulk-populate
manage_system
Game title, switch/variable names, starting position; author a plugin (createplugin), scaffold a new project (scaffoldproject), and run the game (playtest) / open it in the editor (openeditor)
query_database
List / get by ID / search any database (actors, classes, skills, items, weapons, armors, enemies, states, troops, tilesets, common events, animations)
query_map
Map tree, full map data, events, single event, lint (validate), offline ASCII render
set_project_path
Switch projects at runtime
update_database_entry
Partial updates (incl. troops & animations); append commands to common events; add enemies to troops