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RpgMakerMVUltimate MCP

Unclaimed

by DiegoLopez0208

RPG Maker MV Ultimate — AI copilot (MCP): generate maps, edit the database & events, and understand your project (validate references, explain why an event never fires, critique maps).

Set up this server

01 / Choose your client

02 / Before you connect

Authentication is not specified. Check the project instructions before connecting.

Install the runtime required by the project and make it available to your client.

Project instructions

Use names from the project instructions, separated by commas. Enter names only, never secret values.

03 / Add the configuration

Source: generated from public install instructions

claude mcp add --transport stdio 'rpgmakermvultimate-mcp' -- 'npx' '-y' 'degit' 'DiegoLopez0208/RpgMakerMVUltimate-MCP/skill/rpgmaker-mv-mcp' '~/.claude/skills/rpgmaker-mv-mcp'

Run in your terminal after replacing any placeholders.

04 / Check it in your client

Open your client’s MCP settings and confirm the server connects and lists its tools. A copied configuration does not confirm a working connection.

aiclaudegame-developmentllmmcpmodel-context-protocolnodejsopencodeprocedural-generationrpgrpg-makerrpg-maker-mvtilemaptypescript

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13 of 13 tools

Documented tools (13)

From project documentation. A server handshake does not verify each tool’s description or behavior.

analyze_image

Optional Vision-AI image analysis, plus offline tileset grid measurement and quadrant colors

analyze_project

Read-only project intelligence — overview, index, validate, graph, usage, explain, ast, plugins, critique, refactor, search (see below)

create_database_entry

Create entries, with presets: damageskill, healingskill, buffskill, stateskill, bossenemy, encountertroop

delete_database_entry

Delete entries incl. troops & animations (with reference-breakage warnings)

edit_map

Fill tile layers, set display names, organize the map tree, connect two maps, set encounters

generate_map

Knowledge-driven generation: clones a real reference map per theme (or pure procedural / blank / themed / a specific template / batch / duplicate)

get_project_context

Project digest, asset index, per-tileset tile IDs, bundled-template catalog

manage_map_event

Create (presets: npc, chest, teleport, door, shop, inn, boss, puzzleswitch), update, convert an existing event into a merchant/inn/sign, delete, add commands, bulk-populate

manage_system

Game title, switch/variable names, starting position; author a plugin (createplugin), scaffold a new project (scaffoldproject), and run the game (playtest) / open it in the editor (openeditor)

query_database

List / get by ID / search any database (actors, classes, skills, items, weapons, armors, enemies, states, troops, tilesets, common events, animations)

query_map

Map tree, full map data, events, single event, lint (validate), offline ASCII render

set_project_path

Switch projects at runtime

update_database_entry

Partial updates (incl. troops & animations); append commands to common events; add enemies to troops

Tool change history

Compared across complete checks of the same configuration. Tools were listed, not invoked. Input-schema changes are not measured here.

No complete tool checks yet.

FAQ

Questions about RpgMakerMVUltimate MCP Server

How do I connect RpgMakerMVUltimate MCP Server to Claude?
Run `claude mcp add rpgmakermvultimate-mcp -- npx -y degit DiegoLopez0208/RpgMakerMVUltimate-MCP/skill/rpgmaker-mv-mcp ~/.claude/skills/rpgmaker-mv-mcp` in Claude Code, or add the same command and arguments under mcpServers in Cursor's mcp.json or Claude Desktop's claude_desktop_config.json, then restart the client. The blocks above are ready to paste.
Is RpgMakerMVUltimate MCP Server free?
The listed licence is MIT. Check the upstream terms for permitted use and commercial requirements; a public repository does not by itself mean the software is free or open source. Connected APIs and hosted services may have separate charges.
What can RpgMakerMVUltimate MCP Server do?
RpgMakerMVUltimate MCP Server documents 13 tools to the agent, including analyze_image, analyze_project, create_database_entry. The descriptions above come from project documentation. A live handshake does not test individual tool behavior.