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RpgMakerMVUltimate MCP

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作者: DiegoLopez0208

RPG Maker MV Ultimate — AI copilot (MCP): generate maps, edit the database & events, and understand your project (validate references, explain why an event never fires, critique maps).

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インストール

$npx degit DiegoLopez0208/RpgMakerMVUltimate-MCP/skill/rpgmaker-mv-mcp ~/.claude/skills/rpgmaker-mv-mcp

未申請リスティング

このMCPサーバーはあなたのものですか?

このリスティングは公開情報から自動的にインデックスされました。申請することで、ページの編集、互換性の設定、成長ツールのアンロックができます。2分以内に完了します。

このサーバーを申請する

ツール(13個)

analyze_image

Optional Vision-AI image analysis, plus offline tileset grid measurement and quadrant colors

analyze_project

Read-only project intelligence — overview, index, validate, graph, usage, explain, ast, plugins, critique, refactor, search (see below)

create_database_entry

Create entries, with presets: damageskill, healingskill, buffskill, stateskill, bossenemy, encountertroop

delete_database_entry

Delete entries incl. troops & animations (with reference-breakage warnings)

edit_map

Fill tile layers, set display names, organize the map tree, connect two maps, set encounters

generate_map

Knowledge-driven generation: clones a real reference map per theme (or pure procedural / blank / themed / a specific template / batch / duplicate)

get_project_context

Project digest, asset index, per-tileset tile IDs, bundled-template catalog

manage_map_event

Create (presets: npc, chest, teleport, door, shop, inn, boss, puzzleswitch), update, convert an existing event into a merchant/inn/sign, delete, add commands, bulk-populate

manage_system

Game title, switch/variable names, starting position; author a plugin (createplugin), scaffold a new project (scaffoldproject), and run the game (playtest) / open it in the editor (openeditor)

query_database

List / get by ID / search any database (actors, classes, skills, items, weapons, armors, enemies, states, troops, tilesets, common events, animations)

query_map

Map tree, full map data, events, single event, lint (validate), offline ASCII render

set_project_path

Switch projects at runtime

update_database_entry

Partial updates (incl. troops & animations); append commands to common events; add enemies to troops