RpgMakerMVUltimate MCP
未申請RPG Maker MV Ultimate — AI copilot (MCP): generate maps, edit the database & events, and understand your project (validate references, explain why an event never fires, critique maps).
インストール
npx degit DiegoLopez0208/RpgMakerMVUltimate-MCP/skill/rpgmaker-mv-mcp ~/.claude/skills/rpgmaker-mv-mcp未申請リスティング
このMCPサーバーはあなたのものですか?
このリスティングは公開情報から自動的にインデックスされました。申請することで、ページの編集、互換性の設定、成長ツールのアンロックができます。2分以内に完了します。
このサーバーを申請するツール(13個)
analyze_image
Optional Vision-AI image analysis, plus offline tileset grid measurement and quadrant colors
analyze_project
Read-only project intelligence — overview, index, validate, graph, usage, explain, ast, plugins, critique, refactor, search (see below)
create_database_entry
Create entries, with presets: damageskill, healingskill, buffskill, stateskill, bossenemy, encountertroop
delete_database_entry
Delete entries incl. troops & animations (with reference-breakage warnings)
edit_map
Fill tile layers, set display names, organize the map tree, connect two maps, set encounters
generate_map
Knowledge-driven generation: clones a real reference map per theme (or pure procedural / blank / themed / a specific template / batch / duplicate)
get_project_context
Project digest, asset index, per-tileset tile IDs, bundled-template catalog
manage_map_event
Create (presets: npc, chest, teleport, door, shop, inn, boss, puzzleswitch), update, convert an existing event into a merchant/inn/sign, delete, add commands, bulk-populate
manage_system
Game title, switch/variable names, starting position; author a plugin (createplugin), scaffold a new project (scaffoldproject), and run the game (playtest) / open it in the editor (openeditor)
query_database
List / get by ID / search any database (actors, classes, skills, items, weapons, armors, enemies, states, troops, tilesets, common events, animations)
query_map
Map tree, full map data, events, single event, lint (validate), offline ASCII render
set_project_path
Switch projects at runtime
update_database_entry
Partial updates (incl. troops & animations); append commands to common events; add enemies to troops