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RpgMakerMVUltimate MCP

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作者:DiegoLopez0208

RPG Maker MV Ultimate — AI copilot (MCP): generate maps, edit the database & events, and understand your project (validate references, explain why an event never fires, critique maps).

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01 / 选择客户端

02 / 连接前的准备

认证方式尚未指定。连接前请查看项目说明。

安装项目所需的运行环境,并确保客户端能够使用它。

项目说明

输入项目说明中的变量名,用逗号分隔。只输入名称,不要输入密钥值。

03 / 添加配置

来源:根据公开安装说明生成

claude mcp add --transport stdio 'rpgmakermvultimate-mcp' -- 'npx' '-y' 'degit' 'DiegoLopez0208/RpgMakerMVUltimate-MCP/skill/rpgmaker-mv-mcp' '~/.claude/skills/rpgmaker-mv-mcp'

替换占位符后在终端中运行。

04 / 在客户端中确认

打开客户端的 MCP 设置,确认服务器已连接并列出工具。复制配置不代表连接成功。

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此列表根据公开信息自动生成。认领后,你可以编辑页面、设置兼容性并解锁增长工具。全程不超两分钟。

认领此服务器

安全概况

已认领和已认证的服务器每周接受一次静态扫描,显示代码能触及的范围(外部服务、环境变量、shell 命令、代理配置目录)以及带有已知公告的依赖。认领此列表即可获得。 安全概况的工作原理

13 个工具中显示 13 个

文档中列出的工具 (13)

内容来自项目文档。服务器握手不会验证每个工具的说明或行为。

analyze_image

Optional Vision-AI image analysis, plus offline tileset grid measurement and quadrant colors

analyze_project

Read-only project intelligence — overview, index, validate, graph, usage, explain, ast, plugins, critique, refactor, search (see below)

create_database_entry

Create entries, with presets: damageskill, healingskill, buffskill, stateskill, bossenemy, encountertroop

delete_database_entry

Delete entries incl. troops & animations (with reference-breakage warnings)

edit_map

Fill tile layers, set display names, organize the map tree, connect two maps, set encounters

generate_map

Knowledge-driven generation: clones a real reference map per theme (or pure procedural / blank / themed / a specific template / batch / duplicate)

get_project_context

Project digest, asset index, per-tileset tile IDs, bundled-template catalog

manage_map_event

Create (presets: npc, chest, teleport, door, shop, inn, boss, puzzleswitch), update, convert an existing event into a merchant/inn/sign, delete, add commands, bulk-populate

manage_system

Game title, switch/variable names, starting position; author a plugin (createplugin), scaffold a new project (scaffoldproject), and run the game (playtest) / open it in the editor (openeditor)

query_database

List / get by ID / search any database (actors, classes, skills, items, weapons, armors, enemies, states, troops, tilesets, common events, animations)

query_map

Map tree, full map data, events, single event, lint (validate), offline ASCII render

set_project_path

Switch projects at runtime

update_database_entry

Partial updates (incl. troops & animations); append commands to common events; add enemies to troops

工具变更历史

比较相同配置的完整检查。只列出工具,未调用工具。此处不测量输入结构的变化。

尚无完整工具检查。