Plateau Creative MCP
未认领MCP server: Project PLATEAU 3D city data as scene-editing and glTF export tools for creative LLM agents.
01 / 选择客户端
03 / 添加配置
claude mcp add --transport stdio 'plateau-creative-mcp' -- 'npx' '-y' '@yodolabs/plateau-creative-mcp'04 / 在客户端中确认
打开客户端的 MCP 设置,确认服务器已连接并列出工具。复制配置不代表连接成功。
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浏览完整目录安全概况
已认领和已认证的服务器每周接受一次静态扫描,显示代码能触及的范围(外部服务、环境变量、shell 命令、代理配置目录)以及带有已知公告的依赖。认领此列表即可获得。 安全概况的工作原理
10 个工具中显示 10 个
文档中列出的工具 (10)
内容来自项目文档。服务器握手不会验证每个工具的说明或行为。
compose_scene
Set render hints (time of day, weather, camera).
delete_buildings
Counterfactual edits — mark buildings as removed.
download_area
Fetch + cache a prebuilt city bundle from the plateau-bridge artifact index (resolves the slug, downloads the .tar.zst, verifies sha256, extracts buildings.parquet + manifest.json), so loadarea works without cloning the data pipeline.
export_glb
Emit a .glb (singleglb, real geometry from the parquet) or a scenemanifest referencing 3D Tiles. scenemanifest tile enrichment needs locally-built 3D Tiles; downloaded cities get a tile-less manifest (edits + bbox + attribution) plus a tilesetnote.
extrude_buildings
Scale heights by a factor.
filter_buildings
Query buildinguid[] inside a scene by height / year / use / zoning / flood depth.
get_attribution
Full dataset / license / URL metadata for a scene.
link_buildings_to_pois
Associate buildings with nearby OSM POIs (Overpass).
load_area
Load a city + bbox + LOD into a new sceneid.
render_via_blender
Export the scene as GLB and (optionally) bridge to a BlenderMCP-compatible HTTP MCP server via JSON-RPC. Dry-run returns the suggested cross-MCP call sequence instead.