spawn_audit_scan
List exported functions and say which are auditable without a live room
How to use it
Project documentation lists spawn_audit_scan for the Wfbcargo Spawn MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), then check which tools your installed version makes available. Tool availability can depend on configuration and credentials. A server handshake does not verify this tool’s behavior. See the full listing for setup details.
Install Wfbcargo Spawn MCP
node /absolute/path/to/wfbcargo_spawn_mcp/dist/index.jsOther tools in Wfbcargo Spawn MCP (21)
Name, categorize, describe, mark good/bad, point a bad name at its replacement
Check existence on the CDN; render images inline so the model can see them
Harvest cdn/ paths from local projects into the cross-project bank
Find an asset you already used, before inventing a new name (facets, category, minGames)
Pull every game on your account and harvest its live spec (slow; the authoritative fill)
Sweep pure functions across declared input domains and check invariants
Count which of the 21 Interface In Game UI surfaces the project has
Trade sbk… → durable token in .env
Guide, tome API, skills index — and the world's engine era + semver
Whole workflow + what this project already has (no credentials needed)
Scaffold project + docs (pre-6.0), or clone the world's repo (6.0+)
Pull head / published / version / updateSlug (+ script sync); git pull --rebase on 6.0+
Whoami
Page console / pageerror
Top-frame page JS only; cannot see or click game UI
Keys/mouse (WASD, click, drag, type); the only way to click game UI
Launch Chromium on the play URL (headed; screenshot by default)
Hard reload if the client didn't reshape
See the world after a push (jpeg by default; format:"png" for flat art)
Context for Savi, or hand it a task to fan out across its sub-agents
How many of Savi's 8 sub-agents are running, and on what (needs a play session)