spawn_savi

MCP tool from Wfbcargo Spawn MCP by wfbcargo

Context for Savi, or hand it a task to fan out across its sub-agents

How to use it

Project documentation lists spawn_savi for the Wfbcargo Spawn MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), then check which tools your installed version makes available. Tool availability can depend on configuration and credentials. A server handshake does not verify this tool’s behavior. See the full listing for setup details.

Install Wfbcargo Spawn MCP

$node /absolute/path/to/wfbcargo_spawn_mcp/dist/index.js
FULL WFBCARGO SPAWN MCP LISTING

Other tools in Wfbcargo Spawn MCP (21)

spawn_asset_note

Name, categorize, describe, mark good/bad, point a bad name at its replacement

spawn_asset_preview

Check existence on the CDN; render images inline so the model can see them

spawn_asset_scan

Harvest cdn/ paths from local projects into the cross-project bank

spawn_asset_search

Find an asset you already used, before inventing a new name (facets, category, minGames)

spawn_asset_sync

Pull every game on your account and harvest its live spec (slow; the authoritative fill)

spawn_audit_math

Sweep pure functions across declared input domains and check invariants

spawn_audit_scan

List exported functions and say which are auditable without a live room

spawn_audit_ui

Count which of the 21 Interface In Game UI surfaces the project has

spawn_bootstrap

Trade sbk… → durable token in .env

spawn_docs

Guide, tome API, skills index — and the world's engine era + semver

spawn_getting_started

Whole workflow + what this project already has (no credentials needed)

spawn_init

Scaffold project + docs (pre-6.0), or clone the world's repo (6.0+)

spawn_latest

Pull head / published / version / updateSlug (+ script sync); git pull --rebase on 6.0+

spawn_me

Whoami

spawn_play_console

Page console / pageerror

spawn_play_eval

Top-frame page JS only; cannot see or click game UI

spawn_play_input

Keys/mouse (WASD, click, drag, type); the only way to click game UI

spawn_play_open

Launch Chromium on the play URL (headed; screenshot by default)

spawn_play_reload

Hard reload if the client didn't reshape

spawn_play_screenshot

See the world after a push (jpeg by default; format:"png" for flat art)

spawn_savi_status

How many of Savi's 8 sub-agents are running, and on what (needs a play session)