probuilder-bevel
Bevel edges
How to use it
probuilder-bevel is exposed by the Unity AI ProBuilder MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the probuilder-bevel tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
FULL UNITY AI PROBUILDER LISTINGOther tools in Unity AI ProBuilder (12)
probuilder-bridge
Bridge between edge selections
probuilder-connect-edges
Connect edges with new geometry
probuilder-create-poly-shape
Create custom polygon-based meshes
probuilder-create-shape
Create primitive shapes (cube, sphere, cylinder, etc.)
probuilder-delete-faces
Delete faces by index or direction
probuilder-extrude
Extrude faces with various methods
probuilder-flip-normals
Reverse face normals
probuilder-get-mesh-info
Read mesh data (faces, vertices, edges)
probuilder-merge-objects
Combine multiple ProBuilder meshes
probuilder-set-face-material
Apply materials to specific faces
probuilder-set-pivot
Change mesh pivot point
probuilder-subdivide-edges
Add vertices to edges