Unity AI ProBuilder
UnclaimedMCP Tools for Unity ProBuilder — model and edit meshes with AI.
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13 of 13 tools
Documented tools (13)
From project documentation. A server handshake does not verify each tool’s description or behavior.
probuilder-bevel
Bevel edges
probuilder-bridge
Bridge between edge selections
probuilder-connect-edges
Connect edges with new geometry
probuilder-create-poly-shape
Create custom polygon-based meshes
probuilder-create-shape
Create primitive shapes (cube, sphere, cylinder, etc.)
probuilder-delete-faces
Delete faces by index or direction
probuilder-extrude
Extrude faces with various methods
probuilder-flip-normals
Reverse face normals
probuilder-get-mesh-info
Read mesh data (faces, vertices, edges)
probuilder-merge-objects
Combine multiple ProBuilder meshes
probuilder-set-face-material
Apply materials to specific faces
probuilder-set-pivot
Change mesh pivot point
probuilder-subdivide-edges
Add vertices to edges
Tool change history
FAQ
Questions about Unity AI ProBuilder MCP Server
- How do I connect Unity AI ProBuilder MCP Server to Claude?
- The project does not publish a launch command that MCPVault could verify. Open the repository linked on this page for its install steps; the listing names VS Code as compatible clients.
- Is Unity AI ProBuilder MCP Server free?
- The listed licence is Apache-2.0. Check the upstream terms for permitted use and commercial requirements; a public repository does not by itself mean the software is free or open source. Connected APIs and hosted services may have separate charges.
- What can Unity AI ProBuilder MCP Server do?
- Unity AI ProBuilder MCP Server documents 13 tools to the agent, including probuilder-bevel, probuilder-bridge, probuilder-connect-edges. The descriptions above come from project documentation. A live handshake does not test individual tool behavior.