probuilder-subdivide-edges
Add vertices to edges
How to use it
probuilder-subdivide-edges is exposed by the Unity AI ProBuilder MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the probuilder-subdivide-edges tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
FULL UNITY AI PROBUILDER LISTINGOther tools in Unity AI ProBuilder (12)
Bevel edges
Bridge between edge selections
Connect edges with new geometry
Create custom polygon-based meshes
Create primitive shapes (cube, sphere, cylinder, etc.)
Delete faces by index or direction
Extrude faces with various methods
Reverse face normals
Read mesh data (faces, vertices, edges)
Combine multiple ProBuilder meshes
Apply materials to specific faces
Change mesh pivot point