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Dcc MCP Blender

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作者:dcc-mcp

Blender addon for the DCC Model Context Protocol (MCP) ecosystem — embeds a Streamable HTTP MCP server directly inside Blender

3daiai-agentsblenderblender-addondccdcc-mcpllmmcpmodel-context-protocolpython

01 / 选择客户端

02 / 连接前的准备

认证方式尚未指定。连接前请查看项目说明。

安装项目所需的运行环境,并确保客户端能够使用它。

项目说明

输入项目说明中的变量名,用逗号分隔。只输入名称,不要输入密钥值。

03 / 添加配置

来源:根据公开安装说明生成

claude mcp add --transport stdio 'dcc-mcp-blender' -- 'uvx' 'dcc-mcp-blender'

替换占位符后在终端中运行。

04 / 在客户端中确认

打开客户端的 MCP 设置,确认服务器已连接并列出工具。复制配置不代表连接成功。

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此列表根据公开信息自动生成。认领后,你可以编辑页面、设置兼容性并解锁增长工具。全程不超两分钟。

认领此服务器

安全概况

已认领和已认证的服务器每周接受一次静态扫描,显示代码能触及的范围(外部服务、环境变量、shell 命令、代理配置目录)以及带有已知公告的依赖。认领此列表即可获得。 安全概况的工作原理

29 个工具中显示 29 个

文档中列出的工具 (29)

内容来自项目文档。服务器握手不会验证每个工具的说明或行为。

blender-animation

setkeyframe, setframerange, getframerange, setcurrentframe, getkeyframes, deletekeyframes, bakeanimation

blender-camera

createcamera, setactivecamera, setcameraproperties, listcameras

blender-collection

createcollection, linktocollection, listcollections

blender-dev

attachproject, reloadmodules, runcheck, runentrypoint, runscript, listaddons, getaddonstatus, enableaddon, disableaddon, captureuisnapshot, finduielements, startdebugserver, getpythonenvironment

blender-export-preset

listexportpresets, saveexportpreset, loadexportpreset, deleteexportpreset

blender-geometry

createsphere, saveblend, fileexists, exportfbx, exportobj

blender-geometry-nodes

addgeometrynodesmodifier, listgeometrynodesmodifiers, creategeometrynodegroup, assigngeometrynodegroup, setgeometrynodemodifierinput, evaluategeometrynodesinfo

blender-import-to-scene

importtoscene

blender-interchange

importfile, importfbx, importobj, importusd, exportgltf, exportusd, exportalembic, batchexport

blender-light-rig

createthreepointlightrig, createareasoftbox, createhdriworld, animatehdrirotation, listlightrigs, setlightrigintensity, aimlightatobject, grouplights, setrenderviewtransform, getlightingsummary

blender-lighting

createlight, setlightproperties, listlights, setworldbackground

blender-material-library

savematerialpreset, listmaterialpresets, loadmaterialpreset, deletematerialpreset, getshaderassignment, getmaterialconnections, setmaterialattribute, assigntexture, listimages, reloadimage, listcolorspaces, setcolormanagement

blender-materials

creatematerial, assignmaterial, setmaterialcolor, listmaterials, deletematerial

blender-mesh

addmodifier, applymodifier, listmodifiers, getmeshinfo

blender-mesh-ops

getpolycount, cleanupmesh, triangulatemesh, separatemesh, combinemeshes, mergevertices, extractfaces, mirrormesh, selectbymaterial

blender-objects

createobject, deleteobject, duplicateobject, moveobject, rotateobject, scaleobject, getobjectinfo, getselection, setselection, selectbytype, findbypattern, renameobject, parentobject, groupobjects, setvisibility, getboundingbox, centerorigin, freezetransforms

blender-physics

addrigidbody, setrigidbodyproperties, removerigidbody, listrigidbodies, setrigidbodyworldsettings, bakerigidbodysimulation, clearrigidbodybake, addclothmodifier, setclothsettings, addcollisionmodifier, setcollisionsettings, listsimulationmodifiers, bakesimulation, clearsimulationcache, getsimulation

blender-pipeline

getassetmetadata, tagassetmetadata, clearassetmetadata, setprojectcontext, createpublishmanifest, preparepublishpackage

blender-pose-library

listposes, savepose, loadpose

blender-render

renderscene, setrendersettings, getrenderinfo, captureviewport

blender-render-farm

validatesceneforfarm, writerenderjob, submitrenderjob, getrenderjobstatus, listrenderjobs, cancelrenderjob, cooperativecancel, renderfarmstatus

blender-rigging

createarmature, createbone, mirrorbones, addconstraint, setconstraintproperties, bindmeshtoarmature, addshapekey, setdriver, retargetanimation

blender-scene

newscene, openscene, savescene, listobjects, getsceneinfo, getsessioninfo

blender-scripting

executepython, executescriptfile, getblenderinfo

blender-shader-nodes

listmaterialnodes, setprincipledinput, listnodetrees, listnodes, createnode, deletenode, listnodesockets, connectnodes, disconnectnodes, listnodelinks, setnodeinput, getnodevalue, creatematerialwithnodes, assigntexturenode, setprincipledinputs

blender-shot-export

getshotinfo, exportcamera

blender-texture-bake

listbaketargets, baketextures, bakeambientocclusion, bakelighting, transfermaps

blender-uv-ops

listuvmaps, createuvmap, deleteuvmap, copyuvmap, getuvinfo, getuvislands, projectuvs, unwrapuvs, packuvs, normalizeuvs

blender-validation

runscenechecks, validatemesh, validatematerials, validateanimation, validateexportreadiness, getvalidationreport

工具变更历史

比较相同配置的完整检查。只列出工具,未调用工具。此处不测量输入结构的变化。

尚无完整工具检查。