MCPVault

filesystem

MCP tool from Godot MCP by IvanMurzak

filesystem-list, filesystem-reimport

How to use it

filesystem is exposed by the Godot MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the filesystem tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.

Install Godot MCP

$npm install -g godot-cli
FULL GODOT MCP LISTING

Other tools in Godot MCP (39)

console

console-get-logs, console-clear-logs

editor

editor-application-get-state, editor-application-set-state, editor-selection-get, editor-selection-set

filesystem-list

Browse the res:// tree (file types + uids) via the editor file index.

filesystem-reimport

Reimport files in the project.

node-create

Create a new node under a parent (optionally instancing a .tscn sub-scene), optionally

node-delete

Delete nodes from the active scene.

node-duplicate

Duplicate nodes together with their subtrees.

node-find

Find nodes in the active scene tree by path, type, or name.

node-modify

Set fields/properties on one or more nodes.

node-reorder

Move an existing node to a different position among its siblings (Node.MoveChild) —

node-set-parent

Reparent nodes within the scene tree.

ping

ping

reflection

reflection-method-find, reflection-method-call

resource

resource-find, resource-get-data, resource-modify, resource-create, resource-move, resource-delete

resource-create

Create a new resource asset.

resource-delete

Delete a resource from the project.

resource-find

Search the project for resources (.tres/.res).

resource-get-data

Read a resource's serialized fields and properties.

resource-modify

Modify a resource's properties.

resource-move

Move / rename a resource, keeping .import sidecars consistent.

runtime-errors

runtime-errors-get, runtime-errors-clear

scene

scene-open, scene-save, scene-create, scene-list-opened, scene-get-data

scene-create

Create a new scene asset in the project.

scene-get-data

Retrieve the root nodes / structure of a scene.

scene-list-opened

List the scenes currently open in the editor.

scene-open

Open a res://.tscn PackedScene in the editor.

scene-save

Save an open scene back to its .tscn file.

screenshot

screenshot-viewport, screenshot-camera, screenshot-isolated

screenshot-camera

Capture from a specific camera.

screenshot-isolated

Render a node in isolation from a chosen angle.

screenshot-viewport

Capture the editor viewport as a PNG.

script

script-read, script-create, script-update, script-delete, script-attach-to-node, script-validate

script-attach-to-node

Attach a script to a node.

script-create

Create a new script file.

script-delete

Delete a script file.

script-read

Read a .cs / .gd script file.

script-update

Update an existing script file's contents.

script-validate

Validate GDScript (.gd) files and return structured parse/compile diagnostics.

skills

godot-skill-create, godot-skill-generate