MCPVault

script-delete

MCP tool from Godot MCP by IvanMurzak

Delete a script file.

How to use it

script-delete is exposed by the Godot MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the script-delete tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.

Install Godot MCP

$npm install -g godot-cli
FULL GODOT MCP LISTING

Other tools in Godot MCP (39)

console

console-get-logs, console-clear-logs

editor

editor-application-get-state, editor-application-set-state, editor-selection-get, editor-selection-set

filesystem

filesystem-list, filesystem-reimport

filesystem-list

Browse the res:// tree (file types + uids) via the editor file index.

filesystem-reimport

Reimport files in the project.

node-create

Create a new node under a parent (optionally instancing a .tscn sub-scene), optionally

node-delete

Delete nodes from the active scene.

node-duplicate

Duplicate nodes together with their subtrees.

node-find

Find nodes in the active scene tree by path, type, or name.

node-modify

Set fields/properties on one or more nodes.

node-reorder

Move an existing node to a different position among its siblings (Node.MoveChild) —

node-set-parent

Reparent nodes within the scene tree.

ping

ping

reflection

reflection-method-find, reflection-method-call

resource

resource-find, resource-get-data, resource-modify, resource-create, resource-move, resource-delete

resource-create

Create a new resource asset.

resource-delete

Delete a resource from the project.

resource-find

Search the project for resources (.tres/.res).

resource-get-data

Read a resource's serialized fields and properties.

resource-modify

Modify a resource's properties.

resource-move

Move / rename a resource, keeping .import sidecars consistent.

runtime-errors

runtime-errors-get, runtime-errors-clear

scene

scene-open, scene-save, scene-create, scene-list-opened, scene-get-data

scene-create

Create a new scene asset in the project.

scene-get-data

Retrieve the root nodes / structure of a scene.

scene-list-opened

List the scenes currently open in the editor.

scene-open

Open a res://.tscn PackedScene in the editor.

scene-save

Save an open scene back to its .tscn file.

screenshot

screenshot-viewport, screenshot-camera, screenshot-isolated

screenshot-camera

Capture from a specific camera.

screenshot-isolated

Render a node in isolation from a chosen angle.

screenshot-viewport

Capture the editor viewport as a PNG.

script

script-read, script-create, script-update, script-delete, script-attach-to-node, script-validate

script-attach-to-node

Attach a script to a node.

script-create

Create a new script file.

script-read

Read a .cs / .gd script file.

script-update

Update an existing script file's contents.

script-validate

Validate GDScript (.gd) files and return structured parse/compile diagnostics.

skills

godot-skill-create, godot-skill-generate