Godot MCP
UnclaimedGodot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
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01 / Choose your client
02 / Before you connect
Authentication is not specified. Check the project instructions before connecting.
Project instructions03 / Add the configuration
claude mcp add --transport stdio 'ivanmurzak-godot-mcp' -- 'npx' '-y' 'godot-cli'04 / Check it in your client
Open your client’s MCP settings and confirm the server connects and lists its tools. A copied configuration does not confirm a working connection.
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40 of 40 tools
Documented tools (40)
From project documentation. A server handshake does not verify each tool’s description or behavior.
console
console-get-logs, console-clear-logs
editor
editor-application-get-state, editor-application-set-state, editor-selection-get, editor-selection-set
filesystem
filesystem-list, filesystem-reimport
filesystem-list
Browse the res:// tree (file types + uids) via the editor file index.
filesystem-reimport
Reimport files in the project.
node-create
Create a new node under a parent (optionally instancing a .tscn sub-scene), optionally
node-delete
Delete nodes from the active scene.
node-duplicate
Duplicate nodes together with their subtrees.
node-find
Find nodes in the active scene tree by path, type, or name.
node-modify
Set fields/properties on one or more nodes.
node-reorder
Move an existing node to a different position among its siblings (Node.MoveChild) —
node-set-parent
Reparent nodes within the scene tree.
ping
ping
reflection
reflection-method-find, reflection-method-call
resource
resource-find, resource-get-data, resource-modify, resource-create, resource-move, resource-delete
resource-create
Create a new resource asset.
resource-delete
Delete a resource from the project.
resource-find
Search the project for resources (.tres/.res).
resource-get-data
Read a resource's serialized fields and properties.
resource-modify
Modify a resource's properties.
resource-move
Move / rename a resource, keeping .import sidecars consistent.
runtime-errors
runtime-errors-get, runtime-errors-clear
scene
scene-open, scene-save, scene-create, scene-list-opened, scene-get-data
scene-create
Create a new scene asset in the project.
scene-get-data
Retrieve the root nodes / structure of a scene.
scene-list-opened
List the scenes currently open in the editor.
scene-open
Open a res://.tscn PackedScene in the editor.
scene-save
Save an open scene back to its .tscn file.
screenshot
screenshot-viewport, screenshot-camera, screenshot-isolated
screenshot-camera
Capture from a specific camera.
screenshot-isolated
Render a node in isolation from a chosen angle.
screenshot-viewport
Capture the editor viewport as a PNG.
script
script-read, script-create, script-update, script-delete, script-attach-to-node, script-validate
script-attach-to-node
Attach a script to a node.
script-create
Create a new script file.
script-delete
Delete a script file.
script-read
Read a .cs / .gd script file.
script-update
Update an existing script file's contents.
script-validate
Validate GDScript (.gd) files and return structured parse/compile diagnostics.
skills
godot-skill-create, godot-skill-generate
Tool change history
FAQ
Questions about Godot MCP Server
- How do I connect Godot MCP Server to Claude?
- Run `claude mcp add ivanmurzak-godot-mcp -- npx -y godot-cli` in Claude Code, or add the same command and arguments under mcpServers in Cursor's mcp.json or Claude Desktop's claude_desktop_config.json, then restart the client. The blocks above are ready to paste.
- Is Godot MCP Server free?
- The listed licence is Apache-2.0. Check the upstream terms for permitted use and commercial requirements; a public repository does not by itself mean the software is free or open source. Connected APIs and hosted services may have separate charges.
- What can Godot MCP Server do?
- Godot MCP Server documents 40 tools to the agent, including console, editor, filesystem. The descriptions above come from project documentation. A live handshake does not test individual tool behavior.