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Godot MCP

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作者:IvanMurzak

Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.

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01 / 选择客户端

02 / 连接前的准备

认证方式尚未指定。连接前请查看项目说明。

安装项目所需的运行环境,并确保客户端能够使用它。

项目说明

输入项目说明中的变量名,用逗号分隔。只输入名称,不要输入密钥值。

03 / 添加配置

来源:根据公开安装说明生成

claude mcp add --transport stdio 'ivanmurzak-godot-mcp' -- 'npx' '-y' 'godot-cli'

替换占位符后在终端中运行。

04 / 在客户端中确认

打开客户端的 MCP 设置,确认服务器已连接并列出工具。复制配置不代表连接成功。

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此列表根据公开信息自动生成。认领后,你可以编辑页面、设置兼容性并解锁增长工具。全程不超两分钟。

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安全概况

已认领和已认证的服务器每周接受一次静态扫描,显示代码能触及的范围(外部服务、环境变量、shell 命令、代理配置目录)以及带有已知公告的依赖。认领此列表即可获得。 安全概况的工作原理

40 个工具中显示 40 个

文档中列出的工具 (40)

内容来自项目文档。服务器握手不会验证每个工具的说明或行为。

console

console-get-logs, console-clear-logs

editor

editor-application-get-state, editor-application-set-state, editor-selection-get, editor-selection-set

filesystem

filesystem-list, filesystem-reimport

filesystem-list

Browse the res:// tree (file types + uids) via the editor file index.

filesystem-reimport

Reimport files in the project.

node-create

Create a new node under a parent (optionally instancing a .tscn sub-scene), optionally

node-delete

Delete nodes from the active scene.

node-duplicate

Duplicate nodes together with their subtrees.

node-find

Find nodes in the active scene tree by path, type, or name.

node-modify

Set fields/properties on one or more nodes.

node-reorder

Move an existing node to a different position among its siblings (Node.MoveChild) —

node-set-parent

Reparent nodes within the scene tree.

ping

ping

reflection

reflection-method-find, reflection-method-call

resource

resource-find, resource-get-data, resource-modify, resource-create, resource-move, resource-delete

resource-create

Create a new resource asset.

resource-delete

Delete a resource from the project.

resource-find

Search the project for resources (.tres/.res).

resource-get-data

Read a resource's serialized fields and properties.

resource-modify

Modify a resource's properties.

resource-move

Move / rename a resource, keeping .import sidecars consistent.

runtime-errors

runtime-errors-get, runtime-errors-clear

scene

scene-open, scene-save, scene-create, scene-list-opened, scene-get-data

scene-create

Create a new scene asset in the project.

scene-get-data

Retrieve the root nodes / structure of a scene.

scene-list-opened

List the scenes currently open in the editor.

scene-open

Open a res://.tscn PackedScene in the editor.

scene-save

Save an open scene back to its .tscn file.

screenshot

screenshot-viewport, screenshot-camera, screenshot-isolated

screenshot-camera

Capture from a specific camera.

screenshot-isolated

Render a node in isolation from a chosen angle.

screenshot-viewport

Capture the editor viewport as a PNG.

script

script-read, script-create, script-update, script-delete, script-attach-to-node, script-validate

script-attach-to-node

Attach a script to a node.

script-create

Create a new script file.

script-delete

Delete a script file.

script-read

Read a .cs / .gd script file.

script-update

Update an existing script file's contents.

script-validate

Validate GDScript (.gd) files and return structured parse/compile diagnostics.

skills

godot-skill-create, godot-skill-generate

工具变更历史

比较相同配置的完整检查。只列出工具,未调用工具。此处不测量输入结构的变化。

尚无完整工具检查。