scene-open
Open a res://.tscn PackedScene in the editor.
How to use it
Project documentation lists scene-open for the Godot MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), then check which tools your installed version makes available. Tool availability can depend on configuration and credentials. A server handshake does not verify this tool’s behavior. See the full listing for setup details.
Install Godot MCP
npm install -g godot-cliOther tools in Godot MCP (39)
console-get-logs, console-clear-logs
editor-application-get-state, editor-application-set-state, editor-selection-get, editor-selection-set
filesystem-list, filesystem-reimport
Browse the res:// tree (file types + uids) via the editor file index.
Reimport files in the project.
Create a new node under a parent (optionally instancing a .tscn sub-scene), optionally
Delete nodes from the active scene.
Duplicate nodes together with their subtrees.
Find nodes in the active scene tree by path, type, or name.
Set fields/properties on one or more nodes.
Move an existing node to a different position among its siblings (Node.MoveChild) —
Reparent nodes within the scene tree.
ping
reflection-method-find, reflection-method-call
resource-find, resource-get-data, resource-modify, resource-create, resource-move, resource-delete
Create a new resource asset.
Delete a resource from the project.
Search the project for resources (.tres/.res).
Read a resource's serialized fields and properties.
Modify a resource's properties.
Move / rename a resource, keeping .import sidecars consistent.
runtime-errors-get, runtime-errors-clear
scene-open, scene-save, scene-create, scene-list-opened, scene-get-data
Create a new scene asset in the project.
Retrieve the root nodes / structure of a scene.
List the scenes currently open in the editor.
Save an open scene back to its .tscn file.
screenshot-viewport, screenshot-camera, screenshot-isolated
Capture from a specific camera.
Render a node in isolation from a chosen angle.
Capture the editor viewport as a PNG.
script-read, script-create, script-update, script-delete, script-attach-to-node, script-validate
Attach a script to a node.
Create a new script file.
Delete a script file.
Read a .cs / .gd script file.
Update an existing script file's contents.
Validate GDScript (.gd) files and return structured parse/compile diagnostics.
godot-skill-create, godot-skill-generate