scene-save
Save an open scene back to its .tscn file.
How to use it
scene-save is exposed by the Godot MCP MCP server. Add the server to your MCP client (Claude Desktop, Cursor, Windsurf and others), and the scene-save tool becomes available to the model automatically. See the full listing for setup details and every tool this server provides.
Install Godot MCP
npm install -g godot-cliOther tools in Godot MCP (39)
console-get-logs, console-clear-logs
editor-application-get-state, editor-application-set-state, editor-selection-get, editor-selection-set
filesystem-list, filesystem-reimport
Browse the res:// tree (file types + uids) via the editor file index.
Reimport files in the project.
Create a new node under a parent (optionally instancing a .tscn sub-scene), optionally
Delete nodes from the active scene.
Duplicate nodes together with their subtrees.
Find nodes in the active scene tree by path, type, or name.
Set fields/properties on one or more nodes.
Move an existing node to a different position among its siblings (Node.MoveChild) —
Reparent nodes within the scene tree.
ping
reflection-method-find, reflection-method-call
resource-find, resource-get-data, resource-modify, resource-create, resource-move, resource-delete
Create a new resource asset.
Delete a resource from the project.
Search the project for resources (.tres/.res).
Read a resource's serialized fields and properties.
Modify a resource's properties.
Move / rename a resource, keeping .import sidecars consistent.
runtime-errors-get, runtime-errors-clear
scene-open, scene-save, scene-create, scene-list-opened, scene-get-data
Create a new scene asset in the project.
Retrieve the root nodes / structure of a scene.
List the scenes currently open in the editor.
Open a res://.tscn PackedScene in the editor.
screenshot-viewport, screenshot-camera, screenshot-isolated
Capture from a specific camera.
Render a node in isolation from a chosen angle.
Capture the editor viewport as a PNG.
script-read, script-create, script-update, script-delete, script-attach-to-node, script-validate
Attach a script to a node.
Create a new script file.
Delete a script file.
Read a .cs / .gd script file.
Update an existing script file's contents.
Validate GDScript (.gd) files and return structured parse/compile diagnostics.
godot-skill-create, godot-skill-generate